Tomb Guard
Inspired by the Deep Carbon Observatory canoptic guard.
Stone statues animated by canopic jars. Tomb guards are mindless. Indistinguishable from a statue until the tomb they are guarding is desecrated. Some times seen with a mummy. A construct.
Imagine a tall sandstone statue. Impassible, immobile, proud. It clutches an oversized halberd. Inlaid in its head and chest are 5 ceramic jars painted with hieroglyphs.
Hit Points: 13 | Armor: 3 |
Hit it: easy | Dodge it: normal |
Move: slow | Size: large |
It is immune to anything that would’t damage a rock, but is weaker where its 5 canopic jars are. Hitting a jar is a hard roll and destroys it. When there are no jars left, the tomb guard is deactivated.
- Face Jar. Holds a pickled heart. Spreads ancient blood around when broken.
- Chest Jar. Holds pickled longs. Screams an ancient curse (non-magical) when broken.
- Belly Jar. Holds a pickled stomach. Spreads acid around when broken (1D4 dmg).
- Back Jar. Holds pickled intestines. Releases animated strangling guts (1 HP).
- Groin Jar. Holds a pickled brain. Releases a hostile floating brain).
Attacks (1/round)
Halberd Guillotine. The Tomb Guard makes a melee attack (1D10).
Loot It
Tomb guards hold nothing except the content of their canopic jars and their oversized halberd. Hitting target with an oversized weapon is harder unless the wearer has exceptional strength (10).
Craft One
Creating a tomb guard takes 3 Spell Dice and the equivalent of 3 bags of gold of stones and embalming materials. You also need the fresh remains of a loyal follower. Roll 1D6 to know the result. Add 1 to your roll for each additional Spell Die spent.
- Explodes (3D6)
- Berserk.
- Will work for 1 mission.
- Roll again after the next mission.
- It is perfectly under your control.
- It is perfectly under your control.
The Lair
Number : 2 Lair : An ancient royal tomb. Desire : Protect the tomb from intruders.
A basic dungeon thematic room.
To fill a dungeon room.
What it is doing.